

style A string giving the name of the style applied to this displayable. Some screens will require that a displayableīy default, the id is automatically-generated. Shown, property values can be supplied for the displayables with a idĪn identifier for the user-interface statement. The default focus is only used when the last interaction was notĪ mouse click, mouse movement, or touch. Multiple displayables have this, the values are compared and theĭisplayable with the greatest default focus becomes the default. If given and true, the displayable is focused by default. But ifĪ transform wraps a textbutton that is added to the vbox, this To the screen, then events are delivered to that transform. If and only if it is added directly to the screen.įor example, if a vbox is wrapped in a transform, and added directly Replace, and replaced external events are delivered to a transform This transforms are used to wrap this displayable. Transform hello_t : align ( 0.7, 0.5 ) alpha 0.0 linear 0.5 alpha 1.0 screen hello_title (): text "Hello." at hello_t text "Hello." : at transform : align ( 0.2, 0.5 ) alpha 0.0 linear 0.5 alpha 1.0 OtherĪctions may have side-effects that will not occur during the roll_forward. This means that if the screen only contains Jump()Īnd Return() actions, it's safe to enable roll_forward. When roll forwarding from a call screen statement, return valuesĪnd terminal jumps are preserved, but other side effects will not If None or not given, the value of config.call_screen_roll_forward If true, roll forward will be enabled when the screen is used in aĬall screen statement. layer A string giving the name of the layer the screen is shown on by style_prefix A string that's used to provide a prefix for the style for theĬhildren of this screen, as described below. variant If present, this should be a string or list of strings giving the Larger the number, the closer the screen is displayed to the zorder This controls how close to the user a screen is displayed. One screen of a menu is shown at a time, in the same context. This specifies a tagĪssociated with this screen. This expression is evaluated at least once per interaction. sensitive An expression that determines whether the screen is sensitive or not. A modal screen prevents the userįrom interacting with displayables below it, exceptįor the default keymap. It takes the following properties: modal If True, the screen is modal. It takes one parameter, the name of the screen. The screen statement is a Ren'Py script language statement that is GeneratorsĬan be used in Python functions called from a screen, but not in the
RENPY GET MOUSE COORDINATES CODE
Python source code that will be used in a screen context. This traces back to an issue with the way the Python interpreter compiles Using Python generators in screens may cause unpredictable results. Running a screen has side effects, those side effects may occur at Prediction process, before the screen is first shown. Ren'Py will run a screen multiple times, as Screens must not cause side effects that are visible from Up in the scope, and then looked up as a global variable. When a variable is accessed by a screen, it's first looked
RENPY GET MOUSE COORDINATES UPDATE
Note that a with None statement does notĬause an interaction to happen, and hence won't update a screen.Ī screen has a scope associated with it, giving values to some Screens are updated at the start of each interaction, and each time an

User to advance the game, control preferences, load and save games,Īnd invoke many other actions. Ren'Py includes a pool of pre-defined actions, allowing the Buttons and bars allow the user to invoke actions and adjust The other thing a screen can do is to allow the user to interact with To the user, including the character's name and what she is saying. The say screen, for example, is used to display dialogue Some of the information displayed in this manner is vital to Information can be displayed using text, bars, and More than one screen can be shown at a time.

Explicitly, using statements that cause screens to be shown.On-screen button that shows the save screen. By default, the save screen is shown when the user

